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pola's swimsuit is so cute i love it...

i really enjoyed this, i love the kind of ambient and meandering mood it takes? my fav scene was probably the one where tetra talks about the various things she wants to do with pola, before wondering whether these desires are actually hers or if she's repeating something she heard elsewhere. it felt very quiet and understated but there was something very relatable about it...

i love the filtered photo backgrounds, the ui, and the character art, it's very soft. it all blends together really nicely to make a cohesive mood, and the music is very dreamy and atmospheric. thank you for making it!

an incredibly visually impressive game, with a lot of discussion regarding love and freedom. taking place in the future, "a dialect for two" seems to raise the questions, "what happens once humans are gone? will love still exist?"

rather than giving answers to either of these questions, it presents the player with various thought experiments, conducted through pola and tetra. masterfully put together. thank you for sharing!

This was such a beautiful game. I loved slowly uncovering the layers behind Pola's and Tetra's "past lives" if that makes sense, and seeing how they're both trying to move on and heal in different ways. I love that they're both open about their desires and fantasies. The scene at the end with the jewelry box was really poignant.

I loved this reading this, thank you!

(+1)

What does it mean to be free? As of the game's present, both of the two leads are "free" from previous owners. They live their lives in peace, love each other dearly and seem to have an extended social circle. Still, the game's writing makes it clear that this freedom is built on a past of opression. Dark pasts lurk just under the surface, stemming from both their individual histories as well as the larger contexts in which they were created. The marks of such on their bodies, on the way they think and both in what is said and what isn't. Can you truly find freedom in those circumstances? Can you find what you want and what you need?

Those are the question the game, and the characters in it want to wrangle with. What I liked the most about the game's writing is the way that it asks you (in a clever meta framing this is also the purpose of the tape in game) to question things that you might take for granted. What is love? What is sex? What is desire? What does it mean to be influenced by something? What does it mean to control or be controlled? Freedom is to understand yourself and your relationship to these things. To be free is to understand what you want, or at least make active efforts towards doing so.

This is no straightforward process, it involves trial and error, doubt and uncertainity but it's one that's worth doing. It comes in steps, and maybe some things are impossible to truly convey but as long as you question you will find something. Something beyond the purpose for which you were made, someone besides who you were made to be. That's good enough. Especially in a world that's actively trying to destroy spaces to do such a thing. A game for queer perverts of all knds.

The art and music are also very well done, all enhancing the unique atmosphere. The almost detatched nature of the narration enhancing the framing device and ideas surounding voyureism.